/* */ /* Queue Plug-in Features: *Adds a cancelQueue() method for cancelling the entire queue. *All queued files are uploaded when startUpload() is called. *If false is returned from uploadComplete then the queue upload is stopped. If false is not returned (strict comparison) then the queue upload is continued. *Adds a QueueComplete event that is fired when all the queued files have finished uploading. Set the event handler with the queue_complete_handler setting. */ var SWFUpload; if (typeof(SWFUpload) === "function") { SWFUpload.queue = {}; SWFUpload.prototype.initSettings = (function (oldInitSettings) { return function () { if (typeof(oldInitSettings) === "function") { oldInitSettings.call(this); } this.queueSettings = {}; this.queueSettings.queue_cancelled_flag = false; this.queueSettings.queue_upload_count = 0; this.queueSettings.user_upload_complete_handler = this.settings.upload_complete_handler; this.queueSettings.user_upload_start_handler = this.settings.upload_start_handler; this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler; this.settings.upload_start_handler = SWFUpload.queue.uploadStartHandler; this.settings.queue_complete_handler = this.settings.queue_complete_handler || null; }; })(SWFUpload.prototype.initSettings); SWFUpload.prototype.startUpload = function (fileID) { this.queueSettings.queue_cancelled_flag = false; this.callFlash("StartUpload", [fileID]); }; SWFUpload.prototype.cancelQueue = function () { this.queueSettings.queue_cancelled_flag = true; this.stopUpload(); var stats = this.getStats(); while (stats.files_queued > 0) { this.cancelUpload(); stats = this.getStats(); } }; SWFUpload.queue.uploadStartHandler = function (file) { var returnValue; if (typeof(this.queueSettings.user_upload_start_handler) === "function") { returnValue = this.queueSettings.user_upload_start_handler.call(this, file); } // To prevent upload a real "FALSE" value must be returned, otherwise default to a real "TRUE" value. returnValue = (returnValue === false) ? false : true; this.queueSettings.queue_cancelled_flag = !returnValue; return returnValue; }; SWFUpload.queue.uploadCompleteHandler = function (file) { var user_upload_complete_handler = this.queueSettings.user_upload_complete_handler; var continueUpload; if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) { this.queueSettings.queue_upload_count++; } if (typeof(user_upload_complete_handler) === "function") { continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true; } else if (file.filestatus === SWFUpload.FILE_STATUS.QUEUED) { // If the file was stopped and re-queued don't restart the upload continueUpload = false; } else { continueUpload = true; } if (continueUpload) { var stats = this.getStats(); if (stats.files_queued > 0 && this.queueSettings.queue_cancelled_flag === false) { this.startUpload(); } else if (this.queueSettings.queue_cancelled_flag === false) { this.queueEvent("queue_complete_handler", [this.queueSettings.queue_upload_count]); this.queueSettings.queue_upload_count = 0; } else { this.queueSettings.queue_cancelled_flag = false; this.queueSettings.queue_upload_count = 0; } } }; }